Just a short WIP of Vanille:
Friday, December 3, 2010
Thursday, December 2, 2010
Vanille WIP 2
Hi everybody
it's late at night but i am still working on vanille... at the moment i am looking for the right pose, what is harder then i tought ._.
my favourite is this , it is very simple because i only have to manipulate the arms but on the other side it sorts well with her:

If you have any more ideas for a good pose, please post them at the shoutbox !
it's late at night but i am still working on vanille... at the moment i am looking for the right pose, what is harder then i tought ._.
my favourite is this , it is very simple because i only have to manipulate the arms but on the other side it sorts well with her:

If you have any more ideas for a good pose, please post them at the shoutbox !
Wednesday, December 1, 2010
Vanille WIP 1
Hey everyone,
today i thought about the pose, Vanille should have at the end. And to get her into that pose, i have to move her bodyparts of course. So i decided to learn more about "rigging models" or "add bones" in 3ds Max. And I have to say it's very simple after you understood the basics:
I will try to learn more about it. Stay tuned!
today i thought about the pose, Vanille should have at the end. And to get her into that pose, i have to move her bodyparts of course. So i decided to learn more about "rigging models" or "add bones" in 3ds Max. And I have to say it's very simple after you understood the basics:
Fang we don't find luck together
Hey everyone
as i announced i was working on a lifesize model of Fang. But i sadly have to say that I got into a lot of trouble, when i started to work on the 3d model file. So in my opinion it would be very very hard to build Fang because of her long robe which would be a mess to build and very heavy later too.
But don't be sad. Fang is frozen right now, but i don't want to give up to build a lifesize model.
So, let's try out the next girl of the FF13 family.
Here comes Vanille:
As you can see I already modified her model a bit. I had to add a waist, to generate more support at her hips. (There was a hole before, which was hidden behind the skirt.)
This is how i splitted the boots. (The insides of the boots are not changed)
And this is her skirt >.< ... it was heavy to split it in "usable" parts. But i think its possible to build it now. (Let's see what the first testbuild will reveal)
So try to forget about Fang and be ready for Vanille!!!
as i announced i was working on a lifesize model of Fang. But i sadly have to say that I got into a lot of trouble, when i started to work on the 3d model file. So in my opinion it would be very very hard to build Fang because of her long robe which would be a mess to build and very heavy later too.
But don't be sad. Fang is frozen right now, but i don't want to give up to build a lifesize model.
So, let's try out the next girl of the FF13 family.
Here comes Vanille:
As you can see I already modified her model a bit. I had to add a waist, to generate more support at her hips. (There was a hole before, which was hidden behind the skirt.)
This is how i splitted the boots. (The insides of the boots are not changed)
And this is her skirt >.< ... it was heavy to split it in "usable" parts. But i think its possible to build it now. (Let's see what the first testbuild will reveal)So try to forget about Fang and be ready for Vanille!!!
Thursday, November 11, 2010
Patlabor Ingram 2 completed
Monday, November 1, 2010
No! Yes!... Maybe.
***edit: December 1st, 2010***
No, at the moment :(
***/edit***
Hi everyone,
i was playing around with 3ds Max and i just want to present you the outcome.
There are a lot of things to fix: There are no bones at the 3ds max model so i created my own. which leads to a lot of other problems... -.-
i dont know if i will really start this project. but as the title says; "maybe".
Now a few questions i asked myself (maybe you have answers):
- I need the perfect solution for inner support. shall I use inner supporting areas again as i did with yuna?
- how shall I fix the holes the bone-manipulation created?
- is there maybe some kind of "bone-data" which I can add to the model ?
- is the pose ok ?
...maybe you give me a bit support or something.
No, at the moment :(
***/edit***
Hi everyone,
i was playing around with 3ds Max and i just want to present you the outcome.
There are a lot of things to fix: There are no bones at the 3ds max model so i created my own. which leads to a lot of other problems... -.-
i dont know if i will really start this project. but as the title says; "maybe".
Now a few questions i asked myself (maybe you have answers):
- I need the perfect solution for inner support. shall I use inner supporting areas again as i did with yuna?
- how shall I fix the holes the bone-manipulation created?
- is there maybe some kind of "bone-data" which I can add to the model ?
- is the pose ok ?
...maybe you give me a bit support or something.
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