After ...what was it.. 4 days? I finished Vanilles' left leg. I hope you like it =) I would like to get more feedback about vanille. Don't be that silent!
Saturday, December 18, 2010
Vanille WIP 9
Left leg finished !
After ...what was it.. 4 days? I finished Vanilles' left leg. I hope you like it =) I would like to get more feedback about vanille. Don't be that silent!
After ...what was it.. 4 days? I finished Vanilles' left leg. I hope you like it =) I would like to get more feedback about vanille. Don't be that silent!
Tuesday, December 14, 2010
Vanille WIP 8
Hi everyone
i continued the work on the left leg today, and i recognized that it bent in another direction than it should because of the glue and the 3 layers. So i decided to attach a horizontal plane at the height of ~20 cm which forced the layers back in position:
I have to add more paper stripes to hold it in place but it works =)
i continued the work on the left leg today, and i recognized that it bent in another direction than it should because of the glue and the 3 layers. So i decided to attach a horizontal plane at the height of ~20 cm which forced the layers back in position:
Sunday, December 12, 2010
Vanille Wip 7
Leg arrangements
hey everyone,
before i build the second boot, i want see something new. so i decided the left leg would be the best thing to build next.
i am not sure how much support it needs to hold all the weight of the body. at the moment i use a method containing 2 additional layers at the inside of the leg. here is an illustration:
1: outer leg layer
2: horizontal small stripes (i add them vertical too sometimes)
3: horizontal big stripes
i think the inner side of the leg will be compressed more than the outer side. so i will maybe add a 4th layer at the inside there.
so far so good, let's see if it works...
hey everyone,
before i build the second boot, i want see something new. so i decided the left leg would be the best thing to build next.
i am not sure how much support it needs to hold all the weight of the body. at the moment i use a method containing 2 additional layers at the inside of the leg. here is an illustration:
2: horizontal small stripes (i add them vertical too sometimes)
3: horizontal big stripes
i think the inner side of the leg will be compressed more than the outer side. so i will maybe add a 4th layer at the inside there.
so far so good, let's see if it works...
Saturday, December 11, 2010
Friday, December 10, 2010
Vanille WIP 6
Hi everyone,
so after a lot planning and designing on pc i started to build the first piece of vanille; her left boot:
The first part of the boot.
Here i am gluing the top to the rest of the boot. Fits perfect !
I want it to be as detailed as possible
This is how the boot looks from the inside. All red areas are 4 millimeter thick cardboard to reinforce the boot.
so after a lot planning and designing on pc i started to build the first piece of vanille; her left boot:
This is how the boot looks from the inside. All red areas are 4 millimeter thick cardboard to reinforce the boot.
Sunday, December 5, 2010
Vanille WIP 5
Hi everyone,
I changed the headlines of the last posts to "Vanille WIP X" (x=number). It is easier to list them up then...
so after a lot of work (i was ready to throw my pc out of the window...) i finally got what i wanted... a pose for vanille^^
i think it will work fine , even though i have to "align" a few more things:



So what is still to do? :
The left hand has to be rotated so that it does not intersect with the skirt.
The elbow has two grooves, which can't be corrected in 3ds because of the bone structure. So i will maybe just add new faces in sketchup and apply texture on them manually...
I changed the headlines of the last posts to "Vanille WIP X" (x=number). It is easier to list them up then...
so after a lot of work (i was ready to throw my pc out of the window...) i finally got what i wanted... a pose for vanille^^
i think it will work fine , even though i have to "align" a few more things:



So what is still to do? :
The left hand has to be rotated so that it does not intersect with the skirt.
The elbow has two grooves, which can't be corrected in 3ds because of the bone structure. So i will maybe just add new faces in sketchup and apply texture on them manually...
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