hi everyone,
i just want to wish all of you a merry merry christmas and you know... all this stuff everyone wishes to his/her viewers at the moment ^^
So what's going on at the moment?
-I started the right boot of Vanille. And i tried out another method to build it, because i thought that it would be better and easier that way. ... I was wrong -.- ...
I think i will finish it in the next 2 or 3 days depending on how much time i can afford.
-ok what else? hm i got my 800ml bottle of glue for christmas :D:D ... and paper too.
-oh and the maintenance faciltiy thingy for the patlabor robotsuit is finished. i will upload a photo later..
that's it so far. Please stay tuned =)
Saturday, December 25, 2010
Saturday, December 18, 2010
Vanille WIP 9
Tuesday, December 14, 2010
Vanille WIP 8
Hi everyone
i continued the work on the left leg today, and i recognized that it bent in another direction than it should because of the glue and the 3 layers. So i decided to attach a horizontal plane at the height of ~20 cm which forced the layers back in position:
I have to add more paper stripes to hold it in place but it works =)
i continued the work on the left leg today, and i recognized that it bent in another direction than it should because of the glue and the 3 layers. So i decided to attach a horizontal plane at the height of ~20 cm which forced the layers back in position:
I have to add more paper stripes to hold it in place but it works =)
Sunday, December 12, 2010
Vanille Wip 7
Leg arrangements
hey everyone,
before i build the second boot, i want see something new. so i decided the left leg would be the best thing to build next.
i am not sure how much support it needs to hold all the weight of the body. at the moment i use a method containing 2 additional layers at the inside of the leg. here is an illustration:
1: outer leg layer
2: horizontal small stripes (i add them vertical too sometimes)
3: horizontal big stripes
i think the inner side of the leg will be compressed more than the outer side. so i will maybe add a 4th layer at the inside there.
so far so good, let's see if it works...
hey everyone,
before i build the second boot, i want see something new. so i decided the left leg would be the best thing to build next.
i am not sure how much support it needs to hold all the weight of the body. at the moment i use a method containing 2 additional layers at the inside of the leg. here is an illustration:
1: outer leg layer
2: horizontal small stripes (i add them vertical too sometimes)
3: horizontal big stripes
i think the inner side of the leg will be compressed more than the outer side. so i will maybe add a 4th layer at the inside there.
so far so good, let's see if it works...
Saturday, December 11, 2010
Friday, December 10, 2010
Vanille WIP 6
Hi everyone,
so after a lot planning and designing on pc i started to build the first piece of vanille; her left boot:
The first part of the boot.
Here i am gluing the top to the rest of the boot. Fits perfect !
I want it to be as detailed as possible
This is how the boot looks from the inside. All red areas are 4 millimeter thick cardboard to reinforce the boot.
so after a lot planning and designing on pc i started to build the first piece of vanille; her left boot:
The first part of the boot.
Here i am gluing the top to the rest of the boot. Fits perfect !
I want it to be as detailed as possible
This is how the boot looks from the inside. All red areas are 4 millimeter thick cardboard to reinforce the boot.
Sunday, December 5, 2010
Vanille WIP 5
Hi everyone,
I changed the headlines of the last posts to "Vanille WIP X" (x=number). It is easier to list them up then...
so after a lot of work (i was ready to throw my pc out of the window...) i finally got what i wanted... a pose for vanille^^
i think it will work fine , even though i have to "align" a few more things:
So what is still to do? :
The left hand has to be rotated so that it does not intersect with the skirt.
The elbow has two grooves, which can't be corrected in 3ds because of the bone structure. So i will maybe just add new faces in sketchup and apply texture on them manually...
I changed the headlines of the last posts to "Vanille WIP X" (x=number). It is easier to list them up then...
so after a lot of work (i was ready to throw my pc out of the window...) i finally got what i wanted... a pose for vanille^^
i think it will work fine , even though i have to "align" a few more things:
So what is still to do? :
The left hand has to be rotated so that it does not intersect with the skirt.
The elbow has two grooves, which can't be corrected in 3ds because of the bone structure. So i will maybe just add new faces in sketchup and apply texture on them manually...
Saturday, December 4, 2010
Vanille WIP 4
Friday, December 3, 2010
Thursday, December 2, 2010
Vanille WIP 2
Hi everybody
it's late at night but i am still working on vanille... at the moment i am looking for the right pose, what is harder then i tought ._.
my favourite is this , it is very simple because i only have to manipulate the arms but on the other side it sorts well with her:
If you have any more ideas for a good pose, please post them at the shoutbox !
it's late at night but i am still working on vanille... at the moment i am looking for the right pose, what is harder then i tought ._.
my favourite is this , it is very simple because i only have to manipulate the arms but on the other side it sorts well with her:
If you have any more ideas for a good pose, please post them at the shoutbox !
Wednesday, December 1, 2010
Vanille WIP 1
Hey everyone,
today i thought about the pose, Vanille should have at the end. And to get her into that pose, i have to move her bodyparts of course. So i decided to learn more about "rigging models" or "add bones" in 3ds Max. And I have to say it's very simple after you understood the basics:
I will try to learn more about it. Stay tuned!
today i thought about the pose, Vanille should have at the end. And to get her into that pose, i have to move her bodyparts of course. So i decided to learn more about "rigging models" or "add bones" in 3ds Max. And I have to say it's very simple after you understood the basics:
I will try to learn more about it. Stay tuned!
Fang we don't find luck together
Hey everyone
as i announced i was working on a lifesize model of Fang. But i sadly have to say that I got into a lot of trouble, when i started to work on the 3d model file. So in my opinion it would be very very hard to build Fang because of her long robe which would be a mess to build and very heavy later too.
But don't be sad. Fang is frozen right now, but i don't want to give up to build a lifesize model.
So, let's try out the next girl of the FF13 family.
Here comes Vanille:
As you can see I already modified her model a bit. I had to add a waist, to generate more support at her hips. (There was a hole before, which was hidden behind the skirt.)
This is how i splitted the boots. (The insides of the boots are not changed)
And this is her skirt >.< ... it was heavy to split it in "usable" parts. But i think its possible to build it now. (Let's see what the first testbuild will reveal)
So try to forget about Fang and be ready for Vanille!!!
as i announced i was working on a lifesize model of Fang. But i sadly have to say that I got into a lot of trouble, when i started to work on the 3d model file. So in my opinion it would be very very hard to build Fang because of her long robe which would be a mess to build and very heavy later too.
But don't be sad. Fang is frozen right now, but i don't want to give up to build a lifesize model.
So, let's try out the next girl of the FF13 family.
Here comes Vanille:
As you can see I already modified her model a bit. I had to add a waist, to generate more support at her hips. (There was a hole before, which was hidden behind the skirt.)
This is how i splitted the boots. (The insides of the boots are not changed)
And this is her skirt >.< ... it was heavy to split it in "usable" parts. But i think its possible to build it now. (Let's see what the first testbuild will reveal)
So try to forget about Fang and be ready for Vanille!!!
Thursday, November 11, 2010
Patlabor Ingram 2 completed
Monday, November 1, 2010
No! Yes!... Maybe.
***edit: December 1st, 2010***
No, at the moment :(
***/edit***
Hi everyone,
i was playing around with 3ds Max and i just want to present you the outcome.
There are a lot of things to fix: There are no bones at the 3ds max model so i created my own. which leads to a lot of other problems... -.-
i dont know if i will really start this project. but as the title says; "maybe".
Now a few questions i asked myself (maybe you have answers):
- I need the perfect solution for inner support. shall I use inner supporting areas again as i did with yuna?
- how shall I fix the holes the bone-manipulation created?
- is there maybe some kind of "bone-data" which I can add to the model ?
- is the pose ok ?
...maybe you give me a bit support or something.
No, at the moment :(
***/edit***
Hi everyone,
i was playing around with 3ds Max and i just want to present you the outcome.
There are a lot of things to fix: There are no bones at the 3ds max model so i created my own. which leads to a lot of other problems... -.-
i dont know if i will really start this project. but as the title says; "maybe".
Now a few questions i asked myself (maybe you have answers):
- I need the perfect solution for inner support. shall I use inner supporting areas again as i did with yuna?
- how shall I fix the holes the bone-manipulation created?
- is there maybe some kind of "bone-data" which I can add to the model ?
- is the pose ok ?
...maybe you give me a bit support or something.
Sunday, October 10, 2010
No, I'm not dead
Hey people,
long times passed till I posted something here. Im sorry for keeping you waiting but at the moment my life doesn't want me to do papercraft regularly -.- '
I hope i can fix that but there are a lot of more important things than papercrafting right now i have to care about!
Nevertheless i am still working on my models. The FFXIII Save Tool is already finished and well you all saw lil Marisa.
I am also working on a model i found at paper-replika.com. It is one of the robot models from Patlabor. To be precise the "AV-98 Ingram 2"...
The picture shows my progress after 5 weeks (which shows how short of time i am *sigh*):
long times passed till I posted something here. Im sorry for keeping you waiting but at the moment my life doesn't want me to do papercraft regularly -.- '
I hope i can fix that but there are a lot of more important things than papercrafting right now i have to care about!
Nevertheless i am still working on my models. The FFXIII Save Tool is already finished and well you all saw lil Marisa.
I am also working on a model i found at paper-replika.com. It is one of the robot models from Patlabor. To be precise the "AV-98 Ingram 2"...
The picture shows my progress after 5 weeks (which shows how short of time i am *sigh*):
Thursday, August 26, 2010
M stands for Marisa!
Sunday, August 22, 2010
Thursday, April 29, 2010
Yunas' Instuctions [Update]
Thursday, April 15, 2010
Final Fantasy 13 - Save Terminal
Ok. To describe what i am doing i give a short introduction:
Since there are no model extractor tools for Final Fantasy 13 I decided to do a model similar to the "original" by myself. I chose the FFXIII Save Terminal (picture beneath). I took a few photos of my screen with my camera to get the perspectives i needed for the model. Then i started to model it in Google SketchUp.
So you can see my progress in this thread. Stay tuned for updates!
[edit: April 19th]
[edit: April 20th]
Testbuild of closed save-unit (resized to 8 cm height):
[edit: April 20th]
The main unit is done now i think. there are maybe some changes to do. I already added some details. In the game the modelers worked with a lot of textures to give it a 3 dimensional look. I will try to model these textures in real 3d models as you can see at the green little tubes and the left display.
[edit: April 21st]
added new details. buttons and "panel":
original:
mine:
Since there are no model extractor tools for Final Fantasy 13 I decided to do a model similar to the "original" by myself. I chose the FFXIII Save Terminal (picture beneath). I took a few photos of my screen with my camera to get the perspectives i needed for the model. Then i started to model it in Google SketchUp.
So you can see my progress in this thread. Stay tuned for updates!
[edit: April 19th]
[edit: April 20th]
Testbuild of closed save-unit (resized to 8 cm height):
[edit: April 20th]
The main unit is done now i think. there are maybe some changes to do. I already added some details. In the game the modelers worked with a lot of textures to give it a 3 dimensional look. I will try to model these textures in real 3d models as you can see at the green little tubes and the left display.
[edit: April 21st]
added new details. buttons and "panel":
original:
mine:
Thursday, April 8, 2010
Lamborghini Gallardo
Tuesday, March 30, 2010
Al Bhed Sphere
Time for a new model. It's an Al Bhed Sphere model from Final Fantasy X. This little thingys help the player to understand the Al Bheds' conversations appearing at several parts of the storyline. So learn a little bit more about the Al Bhed building this sphere :)
20 cm in diameter and about 9 cm high:
download here: Al Bhed Sphere (pdo & pdf)
20 cm in diameter and about 9 cm high:
download here: Al Bhed Sphere (pdo & pdf)
Friday, March 19, 2010
Hat in Progress
Emilia is done!
After a few hours assembling the last parts Emilia is done now! It was my first papercraft without direct folds, what gives her a really smooth realistic look. I will try to keep on with this method on my next projects.
All in all Emilia was easy to assemble. Even if there was no instuction the pdo helped me out to figure out what to assemble next. Of course you need a bit experience in papercrafting...
The hardest parts where the hands. As i said before i dont really like extreme small parts, but well, the outcome is ok for me =)
All in all Emilia was easy to assemble. Even if there was no instuction the pdo helped me out to figure out what to assemble next. Of course you need a bit experience in papercrafting...
The hardest parts where the hands. As i said before i dont really like extreme small parts, but well, the outcome is ok for me =)
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